
How long should it take 2 balanced orientated builds to result in a clear victor?.All I care about is what feels good to play against from your said:TLDR: Please post YouTube links of competitive games that exhibit the TTK you want to see in GW2.**Īs far as me, lord supreme Best Dressed Mesmer NA of the Forums, is concerned it doesn't matter what genre. How long should it take 2 completely defensively orientated builds to result in a clear victor?.How long should it take two Jack-Of-All-Stats builds to result in a clear victor?.How long it should take for a bunker build and a glass build to come to a clear victor?.How long it should take for a glass build to kill another glass build? So if you are going to respond please describe: Let's have a dedicated discussion on damage and health and healing. Sub 10 second rounds are common against opponents who get completely dunked on. For example, in Street Fighter games matches can absolutely time out(99 seconds), but in high end championship level play they usually run between 20-70 seconds per round a lot of the time. Even in individual games there is a lot of variation. It can range from Modern Warfare with people dying in less than a second under heavy gunfire as well as instantly to headshots all the way up to, well, Guild Wars 2 where depending on the build and the terrain some builds can literally sustain endlessly. TTK is usually an FPS term about how long it takes to die in a fire fight.

So let's have a dedicated conversation about TTK or Time To Kill.


We bring it up in the form of "One shot is OP" or "No build should survive forever." But aside from knee jerk OP reaction threads, I don't think we have ever talked about it.
